Why the game says 23 and the panel says 48
The description counts weapons. The panel counts ownership slots, and the same slots also hold throwables, traps and tool cards. Arsenal and Tools were never scrolled into view in the recording behind this page, so those two tabs are missing from the table rather than being empty in the game.
Every confirmed card
| # | Weapon | Tab | Kills | Skip price |
|---|---|---|---|---|
| 1 | Bat | Melee | Group join + favourite | Free |
| 2 | Bow | Guns | Starter | Free |
| 3 | Chainsaw | Melee | Daily gift, day 2 | Free |
| 4 | Fists | Melee | Starter | Free |
| 5 | Grab | Throwables | Starter | Free |
| 6 | Landmine | Traps | Starter | Free |
| 7 | Pistol | Guns | Starter | Free |
| 8 | Rope | Throwables | Starter | Free |
| 9 | Slingshot | Guns | Starter | Free |
| 10 | Sledgehammer | Melee | Daily gift, day 7 | Free |
| 11 | Spike | Traps | Starter | Free |
| 12 | Thruster | Throwables | Starter | Free |
| 13 | Balloon | Throwables | 60 | Free |
| 14 | SMG | Guns | 100 | 19 R$ |
| 15 | Nail Gun | Guns | 130 | 19 R$ |
| 16 | Shotgun | Guns | 160 | 29 R$ |
| 17 | Fireworks | Throwables | 180 | 29 R$ |
| 18 | Katana | Melee | 200 | 39 R$ |
| 19 | Throwing Knives | Traps | 200 | Not shown |
| 20 | Axe | Melee | 250 | Not shown |
| 21 | Grenade | Traps | 250 | Not shown |
| 22 | Freeze | Throwables | 300 | 29 R$ |
| 23 | Harpoon | Guns | 350 | 29 R$ |
| 24 | Rifle | Guns | 400 | 29 R$ |
| 25 | Sticky Bomb | Traps | 500 | Not shown |
| 26 | Sniper | Guns | 600 | 39 R$ |
| 27 | Power Thruster | Throwables | 650 | 39 R$ |
No panel in this game prints damage, so the table ranks by gate and price only. A high gate does not mean a stronger weapon; it means a longer wait.
The three bands
- Free, 0 kills. Twelve cards need no grind at all: the starter gun and fists, four throwables, two traps, plus the bat from the group join and two melee gifts from the login streak.
- 60 to 300 kills. Seven cards, and the widest choice:
Balloonarrives first at 60, then theSMGat 100,Nail Gunat 130,Shotgunat 160,Fireworksat 180,KatanaandThrowing Knivesat 200, thenAxe,GrenadeandFreeze. - 350 to 650 kills. Five cards:
Harpoonat 350,Rifleat 400,Sticky Bombat 500,Sniperat 600 andPower Thrusterat 650. These are the gates worth paying to skip, if you pay at all.
What a skip price buys
Locked cards print a Robux price next to the kill bar, and pressing it clears that one gate. Three of the five trap cards show no price, which means those can only be earned. Paying makes sense when the gate is high and the card is one you will actually hold.
Named but not measured
The official description also names a minigun, a rocket launcher, a flamethrower, a gravity gun and a black hole, and none of them appeared on the tabs read here. They are not on the kill ladder at all: the developer sells them through the Arsenal pass, whose text lists the flamethrower, minigun, rocket launcher, black hole, lightning staff and gravity gun as items "which you can't get any other way". So the gate never appears because there is no gate to reach. The black hole in that list is a weapon; the world event of the same name is a separate button on the map.
What this page does not do
It does not rank weapons by damage, and it does not carry a sortable filter. Anything missing from the table is missing because the panel did not show it, not because the card does not exist. To turn your own kill count into the next unlock, use the unlock calculator.