The five passes on sale
These five records were flagged as for sale when the pass list was read on 13 November 2026. The right column is the developer's own text, unedited.
| Pass | What the developer's text says it gives |
|---|---|
Arsenal | Flamethrower, Minigun, Rocket Launcher, Black Hole, Lightning Staff and Gravity Gun, which you can't get any other way, and every weapon on the ladder right now. |
Injections | Every syringe in the game. Zombies that bite, bodies that burst, bodies that blow up like balloons, and every new one we add. |
Sandbox | Works in singleplayer only. SPAWN ANYTHING! Bodies, barrels, cannons, mines: pick it, point, and it's there. Turn up knockback, attack speed, damage and gravity, make everyone fight, then blow it all up. Plus build your own NPC battles. |
VIP | Every kill counts double, forever. A gold tag and a place on the VIP boards. |
Everything | Sandbox, Injections, Arsenal and VIP in one, and every pass we add after this. |
Read the last line twice. Everything is not only the four current passes: it also covers passes the developer adds later, which none of the single passes promises.
Sandbox is also the only pass whose text names its own limit: it works in singleplayer only. This game already runs one player per server, so that line is not a restriction you will notice in practice.
Six weapons you cannot grind for
The kill ladder read for the weapons page holds 27 cards and stops at 650 kills for the Power Thruster. Six weapons sit outside it, and the Arsenal text is explicit that they are not obtainable another way:
FlamethrowerMinigunRocket LauncherBlack Hole, the weapon, not the world event of the same nameLightning StaffGravity Gun
Four of those names also appear in the public game description, which advertises a sniper, shotgun, chainsaw, sledgehammer, flamethrower, minigun, rocket launcher, gravity gun and a black hole. The Lightning Staff appears only in the pass text. That is why a player who reads the description and then opens the weapons panel finds five advertised weapons missing from the tabs: they were never on the ladder.
The thirteen older passes still in the list
Thirteen more pass records exist and are not for sale. They still show up in the pass list, so a player scrolling that list sees eighteen entries and only five buy buttons. Each of these carries one line of developer text, quoted here so the retired passes are identifiable:
| Pass | Developer text |
|---|---|
2x Kills | Every kill counts double, forever. Climb the ladder twice as fast. |
All Weapons | Every weapon and tool in the game, forever. |
All Packs | All five weapon packs in one. |
Blood Colours Pack | Four colours of blood. |
Physics Pack | Throw the rules of physics around. |
Blade & Blast Pack | Cut it or blow it up. |
Firearms Pack | Every gun on the ladder, right now. |
Toy Tools Pack | A rope, a balloon and a freeze tool. |
Hunter Pack | Everything that sticks in a dummy. |
Rainbow Blood | Every colour at once. |
Rocket Launcher | Sends a crowd to the moon. |
Minigun | Spins up, shreds it all. |
Flamethrower | Sets the whole room running. |
The list reads as an earlier, item-by-item shop: three single weapons, five packs, one blood-colour set and a 2x Kills pass. 2x Kills carries the same first sentence as VIP and none of the tag or leaderboard lines, so it covers less than VIP does.
None of these thirteen has a buy button. If you want one of the effects, check the pass that now covers it before assuming the old listing is a bug.
What free play already covers
Nothing above is needed to play the game. The free path is a complete ladder, and these are the parts already documented on this site:
- Twelve weapon cards carry no kill gate at all: the starter pistol, bow, slingshot, fists, grab, rope, thruster, spike, landmine, plus the bat from the group join and favourite and two melee gifts from the login streak.
- Fifteen more cards unlock between 60 and 650 kills, ending with the
Power Thruster. Most print their own skip price, between 19 R$ and 39 R$; the three trap cards print none. - Every injection card carries a
FREE GObutton beside its 199 R$ price, so no syringe needs theInjectionspass to try. - Five world events come from the description with no pass named against any of them.
- Thirteen badges are awarded across the maps and props, and eleven of them name a prop or a physics action.
So the paid layer is the six Arsenal weapons, the sandbox controls, and double kills. Everything else is either earned by playing or free to try.
Prices: what the shop shows and what it does not
There is no public price list. The pass records returned by the API carry no price field, and the Passes section of the Roblox game page stayed empty across a browser reading on 13 November 2026. Prices appear in two places in game: the SHOP (N) panel, and the TODAY'S DEAL banner in the top right corner.
In the recording read for this page, the deal banner rotated through five items:
| Banner item | Price shown |
|---|---|
Arsenal | 249 R$ |
VIP | 199 R$ |
Sandbox | 99 R$ |
Everything | 499 R$ |
Injections | 199 R$ |
Those are banner readings, not the full price of each pass. A deal is by definition below the baseline and the baseline was never readable, so treat the table as proof that the banner cycles through the same five passes rather than as a price guide. Open SHOP (N) yourself and read the number on the item before you decide.
What is still unconfirmed
Four questions come up around the paid layer and none of them has an official answer yet.
- Whether the
Nukeworld event sits behind a pass. One comment on a gameplay video says the nuke "was paid", and no pass text names it, so the claim stays a claim. - Whether
NPC Warsneeds theSandboxpass. The game description lists the mode as a feature; the Sandbox text says you can build your own NPC battles. Those two statements do not settle it. - Which counters the
VIPdoubling affects. "Every kill counts double" is the whole sentence. - Whether the six Arsenal weapons appear in the weapons panel as locked cards. The tabs read for the weapons page never reached the
Arsenaltab.
When any of these changes, the pass records are the place to re-read, because the developer updates that text whenever a pass changes.